Study: Island of Monkeys terrain (v1)
A downloadable study
De- and reconstructing a certain (probably trademarked) island, deep in the Caribbean.
That’s my excuse to create my first-ever map in a game engine.
It’s currently a mess, and the list of things desiring to get improved (and for many: improved a lot) is so long I will wonder if I will ever pursue this further. Also I discovered that on the original, there is little to see, which is quite a disappointment for walking it in first-person perspective … game design 101. Duh.
If you’re interested in the heightmap – find it below. The playable map itself is so boring I won’t bother to upload it until it is even remotely worth a download.
Status | Prototype |
Category | Assets |
Author | Cinewulf |
Made with | Unreal Engine |
Tags | 3D, Casual, Exploration, Fangame, First-Person, heightmap, landscape, monkey-island, Singleplayer, Walking simulator |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few seconds |
Accessibility | Textless |
Download
Install instructions
This 16-bit grayscale heightmap can be used in terrain generators or some game engines to generate a landscape. Brighter shades indicate higher elevations, darker shades lower.
Development log
- Conclusion: How Not To Create A Playable MapFeb 13, 2022
- 4: A Profusion of Banana TreesFeb 13, 2022
- 3: The Rivers Run Dry – landscape and waterFeb 01, 2022
- 2: Eroding To A Target – terrain creationJan 27, 2022
- 1: No X Marks Any Spot – the base mapJan 23, 2022
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